![]() As far as I can ascertain there are zero differences between the two versions, but apologies in advance if there proves to be some major change. I'll be reviewing it - if you want to call it that - in stages. Thought about doing a semi in-character diary, but I really want to get my head properly around this curious beast rather than risk simply lampooning it. Right now, I'm in Chapter One of the game, which follows a lengthy prologue/tutorial that I'll concentrate on in this first chunk. Why I'm still fairly confused about what to say is that the Prologue and Chapter One are in quite profoundly difference. I don't really know what game I'm playing yet. Two Worlds the first was a terrible, terrible game that I couldn't help but love. Openly ludicrous, completely incoherent and all kinds of broken yet pulsing with passion and ambition. It wanted so much to be epic and free and clever that I couldn't be cross with it for being cramped and fiddly and moronic. So I carried that in my head when I stepped into the sequel, but I also carried shy hope: a game from outside the system, which like Risen or The Witcher had the earnestness and recklessness to risk doing things that a Bethesda or Bioware game probably wouldn't. That's always going to be a bit of an event. The game starts, as an ancient law written by an idiot states all contemporary RPGs must, in a series of rocky tunnels. A prison, specifically, but that's just an excuse for rocky tunnels.
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